Click the images below to Explore examples of eLearning, custom interactions, and gamified learning experiences.
Click the images below to Explore examples of eLearning, custom interactions, and gamified learning experiences.
eLearning & Interactivity
Audience: Learners completing a knowledge check or review activity within an eLearning course.
Problem: Traditional multiple choice knowledge checks can become repetitive and may not sustain learner engagement, particularly when reinforcing previously introduced content.
Solution: A gamified Tic Tac Toe knowledge challenge where learners answer questions to earn spaces on the board, with custom triggers, states, variables, and conditional logic managing gameplay, feedback, win conditions, and retry scenarios.
eLearning Course Examples
Tools Used: Articulate 360 Rise, Canva
Highlights: Interactions include buttons, click to reveal, tabs, flip cards, markers, knowledge checks with feedback, matching, multiple choice, a scenario based graded quiz, and an AI Course Companion built directly within Rise to provide learners with on demand support and guidance.
AI Integration: An AI Course Companion is embedded within the Rise course, giving learners a way to ask questions and access additional guidance as they move through the learning experience.
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Audience: Employees transitioning to or currently engaged in remote work across various departments and roles who are working remotely, either partially or full-time. The content is designed to be applicable to diverse job functions and levels within the organization.
Problem: The current state within the organization reveals challenges associated with the transition to remote work, including issues with communication, collaboration, and maintaining productivity. The absence of standardized remote work practices leads to inefficiencies, increased stress, and a potential decline in overall work satisfaction.
Solution: The business goal is to create a supportive culture that maximizes the benefits of remote work by equipping employees with the knowledge and skills needed to work effectively outside a traditional office environment. The course combines interactive learning activities, scenario based practice, and an AI Course Companion built within Rise to provide additional learner support throughout the experience. Kirkpatrick's Level 2 Learning and Level 3 Behavior evaluations are used to assess knowledge acquisition and application on the job.
Audience: All managers across various departments and levels within the organization who are involved in the implementation of organizational change initiatives.
Problem: The corporation is undertaking an initiative to redesign its organizational structure, redefine employee roles, and establish new communication channels both across and within departments. However, they are encountering challenges in managing this change effectively. Employee resistance and ineffective transition processes are causing delays, decreasing morale, and hindering productivity.
Solution: The business goal is to effectively manage organizational change, overcome resistance, and ensure smooth transitions for successful implementation. To measure the effectiveness of this course, Kirkpatrick's Level 2 (Learning) will be used to assess how well employees are acquiring new knowledge, and Level 3 (Behavior) will evaluate how effectively they are applying these changes in their work.
Tools Used: Articulate 360 Storyline, Canva
Highlights: Interactions include buttons, branching scenarios, layers, motion paths, accordian click-to-reveal, scenaro-based knowledge checks with feedback, drag-and-drop, multiple choice, and a scenario-based graded quiz
Related Resources:
Additional work samples and project examples are available upon request. Many client projects cannot be displayed publicly due to confidentiality and proprietary content considerations. Please contact me for additional examples of eLearning, performance support, instructional video, AI-enabled learning, and digital learning development.